![]() ![]() ![]() ![]() ![]() What a difference two years and a 9/11 makes: no longer is the lighting clearly painted on to the walls and floor, no longer does Max have about five points of articulation on his entire body, and no longer is he perpetually making that face. If the moodier menu music, slicker opening cinematic and subtly different tone in the comic sequence didn’t strike you as a difference, then the graphics on the opening level certainly clue you in that you’ll be playing a very different experience indeed. Arguably the jewel in Remedy’s crown, Max Payne 2 is still held up today as a highlight of third person action games, but what’s all the fuss about, particularly to somebody fairly fresh on the series? Let’s fall down the hole, shall we? That developer is Remedy, and the slide under my microscope today is Max Payne 2. Welcome to “A Remedy For What Ails You,” a five-part retrospective on one of my favourite developers. Oh well, that’s how the cookie crumbles, I guess. Max Payne 2: The Fall of Max Payne (PC) reviewĪlas, dear readers, I’m afraid that due to unknown gremlins, I lost just about every screenshot I took a few weeks back, meaning that this review will be sans images. ![]()
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